Demo videos from our mantis 3D glasses paper

We uploaded 6 nice demo videos as Supplementary Material for our Scientific Reports paper. Unfortunately the links are currently broken (I have emailed) and in any case they are provided in a slightly clunky way where you have to download them. So I thought I would do a blog post explaining the videos here.

Here is a video of a mantis shown a 2D “bug” stimulus (zero disparity). A black disk spirals in towards the centre of the screen. Because the disk is black, it is visible as a dark disk in both eyes, i.e. it’s an ordinary 2D stimulus. The mantis therefore sees it, correctly, in the screen plane, 10cm in front of the insect. The mantis knows its fore-arms can’t reach that far, so it doesn’t bother to strike.

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Next, here’s a video of a mantis shown the same bug stimulus in 3D. Now the disk is shown in blue for the left eye and green for the right (bearing in mind that the mantis is upside down). Because the mantis’s left eye is covered by a green filter, the green disk is invisible to it – it’s just bright on a bright background, i.e. effectively not there, whereas the blue disk appears dark on a bright background.
This is a “crossed” geometry, i.e. lines of sight from each disk to the eye that can see it cross over in front of the screen, at a distance about 2.5cm in front of the insect. This is well within the mantis’s catch range, so the insect strikes out trying to catch the bug. You can sometimes see children doing the same thing when they see 3D TV for the first time!

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Here’s a slo-mo version recorded with our high-speed camera. Unfortunately the quality has taken a big hit, but at least you get to see the details of the strike…

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Sceptical minds (the best kind) might wonder if this is the correct explanation. What if the filters don’t work properly and there’s lots of crosstalk? Then, the mantis is seeing a single dark disk in our “2D” condition and two dimmer disks in our “3D” condition. Maybe the two disks are the reason it strikes, nothing to do with the 3D. Or maybe there’s some other artefact. As a control, we swapped the green and blue disks over, effectively swapping the left and right eye’s images. Now the lines of sight don’t intersect at all, i.e. this image is not consistent with a single object anywhere in space. Sure enough, the mantis doesn’t strike. Obviously, in different insects we put the blue/green glasses on different eyes, so we could be sure the difference really was due to the binocular geometry, not the colours or similar confounds.

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Here’s the figure from our paper which illustrates this geometry and also shows the results:

Crosstalk with insect 3D glasses

Our first paper on praying mantis 3D vision has just come out in Scientific Reports: Insect stereopsis demonstrated using a 3D insect cinema by Nityananda, Tarawneh, Rosner, Nicolas, Crichton, Read. There’s a press release here.

One issue we discuss in the paper is https://www.yahoo.com/tech/scientists-gave-praying-mantises-tiny-142122820.html>the problem of crosstalk. This was why we ended up using our anaglyph (green/blue) 3D glasses after having initially explored circularly-polarising glasses.
Here are two videos we prepared to illustrate the crosstalk experienced with the two systems.

The first video shows how bad the crosstalk is with a patterned-retarder display, which separates the images by circular polarisation. Crosstalk is very viewing-angle dependent in these displays, and we think that because the mantises are so close to the screen, they are sometimes seeing the target at very oblique angles, and this is why they get so much crosstalk.

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In contrast, anaglyph glasses, which separate the images by spectral wavelength, show very low crosstalk regardless of viewing angle. We think this is why they work so much better, as we demonstrate in the paper.

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